Quote:
Originally Posted by Kergan
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The reason they have a penalty is because EQ was based on DnD multiclassing penalties. The original design was to make them actually more powerful and penalize them for it.
In reality, in many ways a jack of all trades master of none is a bad thing. Rangers don't do the DPS of rogues or monks, don't tank as well as warriors, etc. Their versatility is what makes them unique for melees. Versatility is not valued in a group environment, in almost all cases it is better to have a full group of specialists focusing on doing a single task. That is just the way EQ works.
The penalty was removed eventually for a reason, because it shouldn't have existed in the first place. It was a mistake, left over from an early design philosophy. You're paying a penalty and getting nothing in return, and on top of that you're literally slowing your group experience gain down.
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The P99 Developers conveniently left it in
The obvious time sink serves their purposes. The original EQ Developers realized this too, which is why time sinks became a staple of MMO Development.
The whole concept of "Must be Classic Bad Design and All" went out the window with variance
There really is no rational excuse to keep the exp penalties in place