The problem, it seems to me, is that both of these are the "utility" priest and caster classes. Jack-of-all-Trade classes don't shine as much when required to fill a niche in a full group. This makes them great solo/duo/trio classes, but not a lot to do in a six man.
In a full group, however, I'd prefer the Druid, assuming we're not fighting Undead. Necros have a wider array of abilities and so in a full group will not be able to play up to all their strengths as well. Druids are still going to bring a unique ability (travel aid) that probably isn't being filled by a min-max'd six man group.
The group makeup is probably just as important as asking Druid or Necro, though.
__________________
Some kind of... Bubba Ho-Tep?
|