Thread: GMs: Walk Away.
View Single Post
  #3  
Old 09-09-2014, 05:30 PM
Concave Concave is offline
Orc


Join Date: Feb 2013
Posts: 49
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Make rules closer to blue and population increases. It also comes with things like PnP, GM intervention and people crying for bans since so many things are illegal.

Make it closer to red and all the blubies get scared off and population sinks.

It is tough making PvP server work when population is such an issue. It sucks that we have to sacrifice the purity of a real PvP server to attract more people but what can you do?
Man, I loved the no-rules frenzy of SZ and was an SZ purist---trained the crap out of people, exploited charm-burning to rock evil raids on my neut bard, trained the crap out of evil raids in WW, got bind-camped for 10 levels, etc---but it an't the only way to do PvP.

If there's a spectrum worth noting, red/blue is only one axis of it, and that axis is orthogonal/unrelated to the bannability of exploits and corpse-camping/bind-rushing/etc axis. You can have blue servers where people are encouraged to sit mobs on top of their enemy guilds' binds, say, weird as that'd be.

Maybe Red should be a bit closer to the free-range end of things than Blue, but Red and exploit-and-be-a-dick-to-the-max are not the same thing, despite that being the most commonly observed red culture.
Last edited by Concave; 09-09-2014 at 05:32 PM..