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  #15  
Old 09-08-2014, 12:57 PM
Tuljin Tuljin is offline
Fire Giant


Join Date: May 2011
Posts: 636
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Mana pool is completely unnecessary on Blue for a Paladin. Stun and Holy Might only cost 35 and 60 mana, respectively. They are very low mana cost for how effective they are. Root is also very low mana. You are really only worried about healing yourself most of the time, unless you need to get someone else in a pinch. When its an "oh shit" pull, thats what Lay on Hands is for, and on the right party member it will completely change the tide of battle. STA, DEX, and STR are the chief stats for a Paladin.

CHA is nice but secondary, you can wear a ton of Star Ruby jewelry for DEX/CHA increases when you need it (also Fennin Ro gear if you can get it) If you're a good Paladin you will be using Calm pulls quite often.

Dwarf has low CHA, but is quickly made up when you throw on the proper gear for Calm pulls. Dwarf does have the highest starting point totals for the most important stats, and when I rolled I realized that a class that already has lower skill point caps than non-Hybrids would benefit greatly from high base stats. Nature's Defender is nice, but its not quite as good as the Epic.

It seems that theres a lot of hot air around about Paladin strengths and weaknesses, and lots of wrong opinions. Its funny because its by far the least played class on the server, and not because its "weak" and carries an XP penalty, but because you can't rely solely on expensive gear and auto-attack to be effective.