The major problem I ran into in EQ is that the sizes of certain things are unpredictable, and certain textures are horribly stretched out.
For example the area around the tunnel uses a different texture, where the sand meets the stone.
If you'll notice in the unmodded version the pixels are enormous. That's because the area it covers is approximately 4-8 times larger than the texture provided to it. Trees are the same.
I think I'll get back onto this, if anybody else wants to help, send me a PM and we can Skype chat. I don't really play much anymore, but I really like modding and I'm currently taking a break from Skyrim mods.
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