Reverted to original backgrounds and wound up doing this:
I edited veliousuiv3\EQUI_ChatWindow.xml
<Screen Item = "ChatWindow">
<DrawTemplate>WDT_RoundedNoTitle2</DrawTemplate>
This template uses the wnd_bg_dark_rock.tga as the foreground.
Now my other windows are at a good alpha level without making item icons and spell icons being translucent. And the chat window is dark enough that I dont have to make all the other windows too dark.
Not sure why the default template is so light when the slider is at max. Perhaps it's because I use a low gamma setting.
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