Quote:
Originally Posted by girth
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It isn't THAT uber. Just spamming DC won't keep agro, at least in my raids it won't.
It was tons of agro on live and should be tons of agro on here, regardless how its done.
I wish they would take the same stance with snares though, increase the % to negate the high mob speed here. My highest level snare should not allow a walking mob to move, and yes this is pretty game breaking for snare classes.
I cannot pull or solo like I should be able to because of the snare issues, that's where people should be concerned...not with some spell that did a ton of agro on live and is needed on here as is for SK's to compete with paladins.
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This is actually a good point, but probably deserves its own thread. Some snare spells at certain levels actually slowed the mob's movement speed by over 100%. Now since some mobs actually moved faster than the normal movement speed this only fully "stopped" the mobs that moved at "100% normal speed" (though I have no idea how many or even which mobs moved at that speed). Basically the Bard snare would slow a mob's movement speed by about 80% at level 50, which, for the average mob, would be 80% of its maximum speed. Yet I don't think this holds true for any mobs on p99 (ie I don't think any mobs move to 1/5 of their speed when this is cast on them).
I'm not whining about it or anything, just trying to clarify what girth is saying, since the confusion might be in the fact that snare spells that slow a mob's speed by a certain %, say 80%, don't just take away 4/5 of the mob's movement speed - instead they reduce their movement speed by 80%, when the mob's normal speed may have been over 100%. If I'm wrong someone correct me.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis