Thread: Spells: Spell: Disease Cloud
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Old 10-15-2010, 11:37 PM
quellren quellren is offline
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Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
Kiting was considered an exploit. It was "breaking the encounter."
Oddly enough, they really only laid the smackdown on aggro kiting, apparently fear-kiting was OK. Most likely because the player couldn't control the pathing of the mob. Which made it appealing really only to Necros at the time. It was removed before anyone got animal fear.
After the period of ban-ability it was decided that if it wasn't an exploit, it was still highly discouraged, and thus, ALL DoTs, ticked for half damage if you were running away. I was playing a lowbie enchanter at the time and remember it taking FOREVER to aggro kite sand scarabs. Ironically, I don't believe this applied to bards.
Whatever the case, SoE apparently somehow never considered that giving a class both movement impairment AND Damage Over Time spells would result in stacking them and playing 'Nanni-nanni-boo-boo, You can't catch me!" with mobs that would make most into paste. Go Figure.
There was a good bit of time when the only ones not going toe-to-toe in combat, or root-rotting were wizards (snare+rain) and necros (snare/fear/dot/pet). Bards were the only ones that were still effectively kiting in the traditional sense.

'Twas a sad time for druids, to be sure.

Edit: DC on my shaman rocked my world every time I cast it. I've cast it exactly twice on my lowbie necro, as my pet doesn't have a prayer of holding aggro when I stack just Heat Blood and Darkness. No way am I gonna get DC off without wearing the mob all up in my grille. I swear they remember that shit even through Feign Death. It'd kick ass if you were gonna aggro kite, though. Hmmmmm.
Last edited by quellren; 10-15-2010 at 11:43 PM.. Reason: Pertinent info to the discussion