When you get hit by a monster via a melee attack or some spells, you will get pushed back and this can cause an interrupt.
When you move at all during a spell cast other than turning left or right, it will always cause an interrupt. There is some associated server lag here, meaning that if you are running and stop, you have to give it a little time before the server actually decides that you've stopped moving. Swimming is much worse because of the amount you keep moving after you stop actively swimming: you need to give it two or three seconds. The flipside to this is that you can sometimes start running towards the very tail end of your spellcast and still avoid the interrupt.
Other than that I don't know why you'd be getting interrupts.
|