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Old 08-27-2014, 05:10 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Quote:
Originally Posted by Baldur [You must be logged in to view images. Log in or Register.]
There have been lots of posts throughout this thread that I think have answered your question, but I'll try to answer it again.

The class exp penalties are detrimentally affecting peoples experience in the game with other players. Being refused a group because of the class you chose is not a fun experience. Not being able to keep up with your friends because you chose a hybrid and they did not is not fun. So much so that a couple people have linked stats backing this up in that hybrids are the least played classes on the server.

Having root and snare stack is just a nicety for classes that have both spells and doesn't detrimentally affect your play experience with other players. Someone isn't going to deny you a group because your root and snare don't stack. Or because enchant metals take a jacinth, or pretty much any other change that happens with Velious or post Velious.
Hybrid penalty may or may not help.

I'm a Druid, we regularly get turned away from groups because we can't heal like a cleric, DPS like a rogue or CC like an enchanter. And we don't even have an exp penalty. You're on a server of min-maxers. Removing an exp penalty may get you a few groups... But people will still reject rangers because they view them as a mediocre class. You can hold aggro but won't tank as well as a knight or heal as well as a paladin or DPS as well as a rogue or pull as well as a monk** (unless outdoors, then F monk pullers).

If anything, it will end up with warriors never getting group invites since knights have real snap aggro and tank just as well in a group. Which would have a certain irony to it. Remove hybrid penalty so all classes get group invites. New class gets left on outside cause in classic they were designed poorly for their intended group role.