I really didn't like the engine overhaul they implemented with the release of Luclin. To me it was the single largest factor that made Luclin seem completely separate from classic\kunark\velious. Kunark and Velious look like they actually belong to the same game engine as classic, albeit with higher polygon counts and slightly higher res textures in places. Some zones even look like they were unused or unfinished zones from classic development (anyone ever notice that Velk's looks like it could easily have been in classic, architecturally? There are the same weird geometry overlaps between ramps and flat ground, etc..
Luclin on the other hand just looks like a completely different game. Every zone has that awful blurry-distance-fading-into-foreground appearance. Just my opinion, but I don't think any amount of modification would make Luclin feel like it fits with the first three installments.
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