Thread: Luclin
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Old 08-27-2014, 11:23 AM
Sampten Sampten is offline
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Originally Posted by Xorekle [You must be logged in to view images. Log in or Register.]
Added a gear level comparison, in general, even the Luclin raid gear seems to progress at a similar rate to the Kunark and Velious gear. It's not until we get to Planes of Power that the raid gear creates a huge gap, and sky rockets; also PoP added a ton more powerful aa's, and level 65, and new spells, all of which broke the game, and obsoleted a lot of Kunark and Velious.

Luclin seems to complement Kunark/Velious more than obsolete them. That being said, it helps fix the end-game dungeon and raiding problem too. It adds a LOT more 50+ groups and raids, and lets the server scale way way past our current numbers. With no level cap increase, it doesn't upset the power balance much either. The biggest problem with Luclin for classic and outdating content, was AA's. AA's made several things trivial, that in the past, were not. Also, mounts helped make soloing and small grouping in the outdoor zones a lot easier. Removing both of those, Luclin's gear and zones themselves don't really change the overall high-end dynamic that much.

The bazaar, made gear available to people a lot easier and sooner than normal, because of AFK selling. So fix that, disable the bazaar interface and AFK selling, no one can come across swaths of gear with just a few PP anymore.

No instant gear, no aa's, no mount advantages, no level cap increases, no newbie gear, and Luclin is just another expansion, allowing more dungeons, and advancement at the same rate we seen in Kunark and Velious, with a new race, and class. Not to mention, with no AA's, and no bazaar, the raiding scene in Luclin is going to be brutally hard, a real challenge. Our high end players wouldn't have to worry about getting bored, and would probably even embrace the challenge.
You could raid PoP without ever having to really have raided Sleeper's, ToV or VT. You needed some Kunark, some Velious and some Luclin gear, but weren't necessarily need to raid those places regularly and be super geared. That being said, once PoP came out, you geared up via it. First it was Ornate, then it was Elemental gear. You needed that, and other gear from raiding PoP, to progress and eventually get into Time. The gear in Time was fantastic, but it totally tipped the balance.

Once you were PoP geared, Velious and Kunark became a joke...there's no getting around that.

Then again, you couldn't do squat in Gates without PoP gear and that's when the game became Raid-centric. Mobs ran at SoW/Selo's speed, and hit like mack-trucks for the common player. It was unfair. You needed to be an Plane of Fire/Water/Earth/Air at a minimum to do anything in Gates.

I don't know if a Luclin geared raiding guild would face a challenge in Velious/Kunark. Because of the added level advancement, I have to imagine that they'd find it a tad easy.