Simplest solution to any sort of shennaigans is to remove as many variables from player control.
So why not -
Spawned mobs = C/R - no FFA
Earthquakes = all FFA
Bag limits = up for review, I'd say 2-4, altho I probably wouldnt mind none
I mean, classic EQ was all about mobilizing fast, not engaging mobs 0.1seconds after they spawn under heavily controlled scenarios with 2000 rules attached to every buff, movement, etc.
This system would create 3 tiers of advancement - the protected Class R, the mobilization focused FFA, and the instant-engage Class C.
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First - Monsters & Memories
Argenti | Cobblestone | Animan
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