Quote:
Originally Posted by fiveeauxfour
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I really do like what you said here in this last statement because I think it is exactly what the "opposing side" of the debate is critical of. You say that there were hoards of hybrids on live. True. Then you say its poor game design, but this is a subjective matter.
Regardless of this, the point is that whether or not it's a poor game design, there were hoards of hybrids on live, or even if everyone on live understood about min/maxing but just decided to play what they want, your entire argument results in a single conclusion. You say that you aren't saying what the P99 people should do to remedy the situation, then state that it's broken. Something broken usually demands repair from diligent owners, and your repair is implicit throughout what youre trying to say. Remove the penalty.
This server is not classic eq. It never will be classic eq. We need to all stop living like (excuse the douche literary reference) Emma Bovary-- meaning that the ideal of a classic experience is possible if I can just clench my anus as hard as I did 15 years ago when I enter Fear. Accept the game how it is, adapt, roll with the punches, meet new people, have a good time, and perhaps stir some fond memories from times past.
My opinion on the matter is that I'm playing this game free of charge. I'm not sure if the P99 staff is paying for this monetarily (perhaps they get donations), but they are certainly paying for this server in some fashion. Play the game until its no longer fun, then move on, and perhaps along the way we can stop being douches to each other.
Blah blah blah, lets all bicker some more [You must be logged in to view images. Log in or Register.]
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Why does that confuse you? One can look at a development issue objectively, analyze and compartmentalize the results of the findings. Weather they fix it or not, well isn't my point, but just that it exists. Even in the very basic role of game development, such reports are submitted by alpha and beta testers, not including how things should be fixed, but just recognizing that a problem exists in the system or in the general design even.
The difference here is we have a sample to compare to, that being the live servers. Many here, even though "15 years ago" and many years thereafter, did their time on the live servers and well enough remember how things operated within the system and the design elements in place, as well as how it all interacted effecting the whole.
The bottom line of all that is that the statistics shows that there is a major flaw effecting the results of this server in comparison to not only the original live servers, but clearly a flaw for any game project which implements multiple class structures into the design of the game. For if a game developer works tirelessly to add classes to a game, shouldn't they be played? Clearly yes, or it simply becomes a waste of development time to implement and yet benefits nobody, even hurting player populations in the game.
I simply point out the flaw, one that if corrected somehow may benefit not only the developers but as well for the game community and the population health of the server. May be "blah blah blah" to you, but I consider it a serious matter, whether I play the game or not, play a hybrid or not. One can learn from example, be it a good example or a bad example. Not only if a flaw is located, but how one handles it as well, and the repercussions of such corrections or neglections.