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Old 08-26-2014, 05:39 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
The problem is the XP penalty is just stupid, it doesn't matter even slightly once you've hit 60 (50 originally.) All it does is delay your trip to max level, once you're there it is nothing. If your class/race is superior to a class/race competing for the same role, the delay doesn't matter at all in the end, if your class/race is not superior to competing class(es) then WTF is the penalty for? It is simply stupid shitty design, there is no other way to describe it.
Yeah but the result is that there are far less players taking a hybrid to cap, or even rolling them coincidentally. Agreed it doesn't matter once at cap, but it matters enough to decimate hybrid populations to even reach cap. I don't think a big component to that is simply the class xp hit, but being that it impacts group xp which does the damage. Knowing this, the classes become decimated as they are, few roll them.

And the only way to really offset this problem, is not to "learn to play" (as someone spewed out irrationally) but to completely twink the hybrid so they can play in higher level groups (5+ levels). But even then, pugs are not usually doing gear checks, and even considered a bit stupid to do so. Then if that 5+ group is also twinked, then the hybrid twink still falls short. A dilemma, is it worth twinking a hybrid that much? How many hybrid characters were simply PL'ed up rather than spending huge amounts of plats on gear? Presents problems, and the results are well documented.
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Last edited by Daywolf; 08-26-2014 at 05:58 PM..