Quote:
Originally Posted by Scrubosaur
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Hybrid penalty was probably one of the best concepts around when EQ started. The fact that in order to be effective end game you needed a TANK - aka warrior, a HEALER - aka cleric, and DPS - aka rogue, it helped steer people in the right direction when creating a character at EQs beginning. I love the idea that if you wanted to play a character that has a mix of skills then you had to pay the exp penalty price. I am sure it all relates back to DnD dual classes, where your exp is split between each class (or something like that). Of course by the time Velious came out there was probably already a good chunk war/clr/rog playing the game to warrant easing up on the hybrid penalty.
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You know, I never even thought to relate it back to D&D. That is eye opening to say the least.
I do still feel the server is established far beyond any need for hybrid penalty even with the great points you made towards steering towards the core classes in the beginning.
Thanks for that information though, never even thought of it that way and now I do =)