Quote:
Originally Posted by Grakken
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Boxing was classically accurate. Kiting was bannable for a time. Many things were broken.
The question is what drew us to classic ... was it bugs or stupid balancing? Or was it something else? When people talk about the things they loved in classic EQ that are just missing from live or from a WoW, what do they say? There are a lot of answers but I never hear broken mechanics, those are usually deterrents.
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Kiting was bannable? Seriously?
Also, the devs make sure everything is as classic as possible with the exception of really egregious bugs/exploits, or features that are simply not fixable yet. The aggro drawn from disease cloud doesn't really fit into either of those so I imagine the devs will let it stay. They've never adhered to the standard of what "draws people to classic" more, and for a good reason.
Sometimes they exercise discretion and implement things that are eventually classic, (ie: get implemented at the start of kunark) to save themselves the headache. Hence why they aren't going to ban kiting because it was unbanned at some later point in classic anyway (assuming it ever was banned, I find that really hard to believe).
Boxing is a whole other issue - it's been debated before so you can go to one of those threads and express your opinion on it if you really feel it should be allowed.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis