View Single Post
  #5  
Old 10-14-2010, 11:54 AM
toddfx toddfx is offline
Sarnak

toddfx's Avatar

Join Date: Mar 2010
Posts: 345
Send a message via AIM to toddfx
Default

Cool, stayne! That engine looks pretty solid.

The animation of a flythrough isn't a problem for me, it's just getting the entire fully textured zone out of EQ and into 3DS Max. Are you able to load up native EQ zone files in Blitz3D?

While I have you here, would you mind checking to see if the two .obj files I have here have UV coordinates? I'm able to export geometry from the Model Viewer (to .obj and .pov file type), but none of it is UV'd when I import the .obj into Max. The geometry comes in fine but the UVs are all collapsed to a single vertex. If you have a moment to try importing, It would help me to know if the UV's are getting wiped on export or on import: eq-obj.zip

Thanks man!