Thread: Game Mechanics: Double Attack Animation
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  #9  
Old 08-20-2014, 08:05 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Maybe the packets need to be staggered: send the first when the melee attack is actually happening, then another after 0.5 seconds or whatever. Kind of a hassle for such a tiny thing, though.

The client does tend to ignore animation triggers when it's already in the middle of non-idling animation (unless the trigger is state-changing, like sitting or FDing/dying).
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