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Old 08-18-2014, 05:39 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
Now I don't believe these slots were considered "counters" in the same sense as poison/disease counters (the cure mechanics were a different system), but comparing the number of effect slots used by a particular spell vs. what's supposedly the "strength" value of various dispels, it might shed some light on why Cancel Magic (1) would remove something like See Invis (only 1 effect slot), but not Symbol (4 effect slots).


How about we try testing a theory of how it actually works/worked on Live before you just leap in and cob job something together like you're doing with the resist system.
Cancel magic would dispel anything given enough casts...

There were definitely counters.
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