View Single Post
  #7  
Old 08-18-2014, 01:05 PM
Fiyero Fiyero is offline
Kobold


Join Date: May 2014
Posts: 141
Default

Quote:
Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
I don't really expect things to always land, but seriously half of the green mobs I kill broke charm early and lull spells land maybe 10% of the time? I'm 24 with 167 chr, you'd think on greens I'd just have the base 5% chance to fail at this point. It's just been a little frustrating when you feel like most of these tools exist more as a joke than something useful for overcoming the challenges in the game. Lulls never land, chanter nukes have such a ridiculous agro pull and such an astronomical resist rate I can't ever use them except for the final hit on a mob that's running.

Even in groups the only spells I ever cast on a mob are tash and slow. What's the point of all these spells when tanks can't reasonably out agro them?

edit: and sorry I'm kind of derailing the thread with my rantings at this point.
Not sure why you're having an issue. What mobs are you killing? My 25 enchanter has about 200 Charisma with Sympathetic Aura and charms rarely break early on blues. But charm is very random, you can have occasions where it holds forever, and other times where you get 5 immediate charm breaks in a row. Just part of the risk/challenge of using charm. Just always make sure your pet is tashed (and maloed if you're with a shaman) and have high charisma.

Chanter nukes have ridiculous aggro because they have a zero second stun built in. Never use them unless the mob is rooted, or you're going for a killing blow. They will always pull aggro off a tank.