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Old 08-18-2014, 12:23 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Originally Posted by yorumi [You must be logged in to view images. Log in or Register.]
It's more that I'm trying to decide if I really like it. I'm experiencing astronomically high resist rates. That 90% lull resist is not a one time thing, the last time I was able to lull mobs was in crushbone at level 8 and even that was sketchy. I had to wait till level 16 before I could get charm to last long enough to be in any way useful(mostly because the higher mana bar meant breaks wern't quite as devastating). It's apparently not just me either as others have said in the thread.

Unlucky suggests it's just kind of a one time thing. But I kind of wonder just how long am I going to be unlucky? When do I start having some positive luck? When does lull start working? When do I feel like I can actually use charm in a group cause it's sticking for full duration at least 50% of the time?

I guess my main question is why does there seem to be such a huge disconnect between what people say about charm and resists, and the reality people are experiencing in game?
Man o man you need to step back here and evaluate:

Blue cons to you are at best 4 levels lower. After that they're greening out. Contrast that to your later levels when blues are a full 10 level lower than you. That's a huge difference in charm ability. Everything is resisty at low levels (or appears to be anyways) because of that fact.

Chanter nukes suck. You'll need to deal with that... Only use them on mobs you intend to finish off or if your group is so totally OP you can nuke for fun.

In addition, you will RARELY see a full charm. That's just how it is. I'm literally shocked when I see the "your Tashanian spell has worn off" because that means my charm is over 10 minutes. Part of what makes the class fun is utilizing the abilities and overcoming when the odds are stacked against you. And fwiw, charming in groups is nice but you don't even really start to see the real dps'ing until level 30 anyways.

In terms of lulls, I've found you need fairly high cha to have them land reliably. You'll see resists but the crit resist will be rare. Just keep grinding away at it and know it's going to get better. 200 cha seems to be a cap-of-sorts in that charm and lulls become much more reliable.
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