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Old 08-18-2014, 11:40 AM
yorumi yorumi is offline
Aviak


Join Date: Mar 2011
Posts: 81
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
I was charming blues on my 18 enchanter the other day and it was fine. You have to be able to deal with early root/charm breaks; accept them and move on. Keep your distance from the mobs so if stuff breaks early you have time to recast whatever spell needs to be recast (assuming you're outdoors). If every spell landed every time and lasted for full duration then this would be one hell of a boring game. Certainly charming on a low-level enchanter is trickier than on a druid (since druids literally never need to get hit unless they're charming indoors) but it is very doable.
I don't really expect things to always land, but seriously half of the green mobs I kill broke charm early and lull spells land maybe 10% of the time? I'm 24 with 167 chr, you'd think on greens I'd just have the base 5% chance to fail at this point. It's just been a little frustrating when you feel like most of these tools exist more as a joke than something useful for overcoming the challenges in the game. Lulls never land, chanter nukes have such a ridiculous agro pull and such an astronomical resist rate I can't ever use them except for the final hit on a mob that's running.

Even in groups the only spells I ever cast on a mob are tash and slow. What's the point of all these spells when tanks can't reasonably out agro them?

edit: and sorry I'm kind of derailing the thread with my rantings at this point.