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Old 10-11-2010, 10:42 AM
guineapig guineapig is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
I understand that, but my point was, if class-based XP penalties were based on utility to a group/raid, I think we can all agree that a lot of shit wouldn't be going down without clerics (90% rez, complete heal? yes please!), therefore they probably have the greatest "usefulness" of all... so wouldn't that then warrant the greatest class-based XP penalty if we're thinking in terms of "what a particular class has to offer a group/raid"?

I know what point you're trying to make, and you know what counterpoint I'm trying to make. I'm frustrated hybrids have to have this fight on two different timelines... but it's not like I didn't know what I was getting into playing a ranger on Live from Classic to GoD and then rolling one here again knowing full well what the deal would be. :P
I understand what you are saying. Clerics are "vital". In EQ, the term "utility" is more about having answers for multiple situations and playing multiple rolls. It's all semantics really.

Basically what Yendor is saying that the vital classes that are needed nearly 100% of the time should have the biggest exp penalty. It does make sense and if I was designing a game today that might be an idea I would use when creating the classes. [You must be logged in to view images. Log in or Register.]

But you know what I'm about to say next: That's not what this server is about. They want to replicate the way EQ was circa 99-01 and do it chronologically.
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