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Old 08-13-2014, 02:56 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
This may be a factor of the "3 second delay" mobs have on aggro. So when a freshly spawned mob enters the world, there is a small delay where it will not aggro anyone. This is noticeable when you turn in your pearl to Ragefire and he goes KoS.

Possibly the mobs consider a charmed mob, freshly spawned? And they won't proxy aggro it for 3 seconds. Or it's something else entirely.

But yea, it didn't require a second loop around during classic. It would immediately swap over to your mob the second your pet hit any social mob in your pack.
Agro checks seem to be temporally sparse in general. This is very noticeable running around with selo's well-within mob agro range but mobs don't agro because I run through too quickly (I assume). Sometimes when building up a kite of non-social mobs I have to stand next to a blue mob for several seconds before it decides to agro me.

Also yeah it's clear that cutting down bard damage on mobs would just make bards kite for longer, and kite more mobs at once. Contrary to popular opinion there are enough bards out there who only take 15-20 mobs. If you cut their damage in half they'd just take 30-40 mobs for longer periods of time. No exp loss to them, but exp loss to others in zone.

If you really want to nerf the AE kite the only way would be things like limiting the number of targets the dot can hit. But devs probably don't want to introduce non-classic stuff like this.