Quote:
Originally Posted by Hailto
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Daldaen mad he plays a useless class, digging up shit that's irrelevant.
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Classic spell stacking is very important. Spell stacking was overhauled a few times. They added more "slots" to various effects which allowed you to stack the same effects together and let the best or worst take effect.
However in Classic there was no pick and choose, the best or worst effect would overwrite whatever else you had.
This was true of movement speed buffs I believe. All Runspeed buffs would be on the same line, and if you got a better one it would overwrite an inferior one. If you got snared or rooted you would lose your Runspeed buff. The exception to this, of course, was bards. Their selos was weird until the root/snare fix and then it was the same stacking as the others. However it didn't overwrite stuff like SoW. If you had SoW, selos wouldn't stick and vice versa.
Same deal with Torpor. Because it's deemed a snare by the game, it would remove your sow or cheetah. I suspect selos would stack with it until the snare/root fix as well.
I'm curious if slows/hastes are the same, as indicated by some of those posters. They say that Torpor removes your target's haste effects. It doesn't do that here. This needs more research.