Quote:
Originally Posted by tanknspank
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Me either, I've had plenty of 2 healer groups (even 2 clerics). If you're making the group from scratch, that's easy. But that depends on having a free popular camp or people willing to travel to some out of the way place.
When it comes down to getting into existing groups it limits the likelihood. An existing group might have some extra spots (they've been 3-4 manning), but is likely to already have 1 healer in there (and not want 3). Otherwise you need a group that's losing either their solo healer + 1 non-specific slot or one losing both of their healers at the same time.
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Yeah, but you do know (and I'm sure you do) druids and clerics are not just healer slaves, right?
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I know it may be a shock to some people... well, quite a few, but they [druids] sometimes specialize in other things rather than healz or petz. I don't see them as generic and interchangeable, myself, but recognize that druids have strengths and weaknesses depending on their specializations (I've experimented with two side-by-side before - on a different server of course).
But, I covered that in a previous post in this thread. If going this rout, there are ways to match specialization depending on whether you prefer to add more to groups or more to the duo.
For clerics, I'd be fine with the whole group being clerics, depending on the situation and if they are not geared to be your typical heal-bot. Could work for druids too, but most being evo druids.