Magician / Healer.
I have 2 mages in their 20s that I used to boost friends playing healers by spam healing fire pets. I have another 52 mage that I leveled to farm with. Magician is not a very thrilling class to play, but it's very safe and very potent. Fire pets will carry you 1-33ish, then you have to get creative in duos to get to 39 and the next bad ass fire pet. In your mid 40s you'd have access to very cheap Burnt Wood Stave, which is a 333 dmg fire bolt clicky. After you get the nuke clicky your class becomes pet attack, spam clicky, get experience, resummon pet once it gets low health.
Mag / Dru has SoW, Harmony for out door pulls, root, snare, animal charm, regen, hp buffs, and track. 1-30 the mage carries this duo, 30-39 the druid, 39-49 the mage carries again, then 50-60 the druid can probably do better xp solo.
Mag / Shm has SoW, Regen, Slow (for the levels when you use earth pet + dots), HP buffs, healer with way to boost mana (Cannibalize line of spells), root, and shaman spirit pet. Shamans can get their epics without too much difficulty, and 50+ it gives a very nice mana free dot. Combined with jaundiced bone bracer mana free nuke spam with Earth pet tanking you can kill very efficiently.
Mag / Clr has root, indoor & outdoor aggro reduction radius spells, best heals and HP buffs, atone (memblur) eventually (combined with lull line of spells can be used to root, reduce aggro radius, mem blur as ghetto mez), very good undead nukes & fear. Mid 40s clerics get mana free clicky hp buff / 200hp heal from Donal's Vambraces.
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