You think the P1999 developers care about how you think non-classic spell mechanics should work? They are focused on recreating an experience as it was in 1999.
If you don't remember, on live they were always making changes to the PvP mechanics.
All this talk about Kunark and Velious does not matter right now, so just save it for when it does matter.
If you started playing after Kunark you should not be posting. If you only played emulator pvp you should definitely not be posting.
The P1999 developers probably don't want to hear all your theories about how PvP spell mechanics should work, considering it is evident that most of your experiences are far from classic.
Stop wasting everyones time creating false recollections of the truth when the facts are out there.
Example:
http://everquest.allakhazam.com/hist...ches-1999.html
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September 13, 1999
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PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage
spells cast in PVP combat will do less damage to the PC than the same
spell would do to an NPC. When a PC is under the effect of a root-type
spell there is a 20% chance that they will break free when a direct
damage spell is cast upon them.
So cut the BS. Help Red99 by getting real facts so they can develop it.