Thread: S3D files
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Old 08-09-2014, 10:38 AM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Quote:
Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
Wait, so you can save the textures as .png files, rename them as .bmp files, load them up and EQ will recognize them?
Yeah, the client uses a generalized image loader. The first few bytes of the binary header (the "magic word/number") are what determine the actual type.
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