Quote:
Originally Posted by nilbog
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It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.
If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.
With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.
-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)
on... and on..
I cannot think of many things that "positively" effect players that you might expect to see in the future.
If there is something in particular you know of, bug report it.
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I keep hearing the classic arguement and I agree that it is a valid arguement.
I have yet to read anyone argue this point:
I will try to explain what is going on in my head, but sometimes I have a hard time relaying what I'm thinking into words.
One way of being 'classic' is to stick to a timeline no matter what: this was changed at this time... period. Another way of looking at 'classic' is to consider the reason for changes.
When EQ started, people were clueless about the shared group exp penalty for hybrids/races. This went on well into Kunark. The cat came out of the bag eventually and people started complaining and refusing to group with hybrids so they could level faster - much of what we are seeing on P1999. Someone said it was a bug that they fixed, but I'm not sure about that.
They removed it, thus creating a place in the timeline for the removal. Well, since we know about it now, how about we just move the timeline up to when we know about it? In a sense it is still being 'classic' - feature/bug goes un noticed; gets revealed; get corrected/removed. The only thing different is the timeline stamp, but it still happens in a classic way.
I guess I'm just trying to help the developers come up with a good rationale to change it and still feel they are doing right by being classic. =p