Generally the loading is straightforward, yeah. Pretty sure the order things are loaded in is the overriding factor when there are clashes (first wins). But in this specific case, it's less clear; both skeletons are named the same (SKE) but the client has to be able to distinguish them somehow to say "override the animations on this one" versus not doing that on the other. Just don't want to trip that accidentally!
Anywho, I might work up a generic "replace model A from file B with model C from file D" tool so someone can piss classic people off with screenshots of snakes using cazic thule's model or whatever. The other tool is already half-way there.
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