Quote:
Originally Posted by Danyelle
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it's an unrelated race that can't overwrite the Classic/Luclin ones (Classic/Luclin = 60, LDoN = 367)
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Well, they
could... just a matter of giving the data for one the name of the other. Unless classic skeles are hardcoded to use human animations as well? Although I don't recall humans collapsing into a pile of bones when they sit.