Quote:
Originally Posted by Colgate
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right now i can spend 40+ days /played leveling and gearing out a melee in raid gear so that i can... partial 300 damage from a sunstrike while having low MR, PR, DR, HP, strength, stamina, dexterity, agility?? lol???
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So instead of rewriting the partial resist function to no longer produce these wildly erratic damage values, it'd be better to just discard it in favor of a strictly classic system in which you're going to flat-out fucking resist a 7-second, 450-mana spell 95% of the time?
lol, indeed.
Quote:
Originally Posted by Nirgon
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Should I link the screen shot of you taking 3 waves and dying or no? The screen shot in question shows you taking full damage 3 times from tears of druzzil, which, might I dare say was about as resistable as whirl? Very not classic, not a rewarding kill. Let's just make whirl land every time so pvp can be good, ya?
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Getting caught in a rain doesn't change the fact that it's still avoidable.
And I never implied that spells should always land. However, you're of the opinion that entire spell lines should
never land. Instead of reducing a spell like whirl to "delete-from-spellbook" uselessness (I remember testing it after the nerf and having it resist even at negative MR), it and other stuns could've been given custom functionality in PvP so that they remained viable but not overpowered. (Alecta was already in the process of customizing stun durations before his disappearance.)
But no, that wouldn't be classic, and classic is about whole spell categories being useless. Mem lure of ice and start mashing "1", Nirgon, because that's all you're gonna be doing with classic resist rules in place on this server.
Quote:
Originally Posted by Haynar
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Splurt missing last tick?
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Splurt is 15 ticks on p99 but listed as 16 in a Velious-era spdat.
Assuming the Kunark source that p99 uses is accurate, then it's probably because the spell wasn't changed until Velious.