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Old 08-06-2014, 02:35 AM
Dullah Dullah is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have the basics figured out, they were there already. What is just broke, is the partial system.

My vision, would be a spell like a zero resist mod magic nuke (that partials), it will scale from about 50 MR, to start resisting.

At about 80 MR, you will start getting partials.

At 100 MR, you will resist about 20%, and have 60% partial, and 20% land for full.

At 120 MR, you will get the min 2% land for full.

At 140 MR, you will be resisting half, and partials on half.

At 200 MR, you will have about 95% resist, with a 2% hit for full, and 3% partial.

This is just the basic framework. All numbers are soft at this point, but that is just a general idea on what i am working for.

H
I'm assuming it will be the same for CR and FR non-lures?

Looks like malo, lures and dots are back on the menu boys.

Now if you can just add ALL normal debuffs to resist at the same 100-120 MR mark so I'm not getting slowed and color slanted at 200 MR, server would be back in business.
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Last edited by Dullah; 08-06-2014 at 02:38 AM..
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