Nirgon, the reason charm is more prolific over here than live (like many of unclassic behaviors on this server) is far more due to other factors than difference in game mechanics.
1) Stable Connection, both in terms of lag and disconnects. Self explanatory.
2) Technique for breaks not being common knowledge.
3) Levels. The vast majority of even the hardcore players in their server's #1 raid guilds weren't 60 until Mid-Late Velious. 55+ were fine in any zone. Kunark was mostly designed to get to 60, it was not designed for level 60 play. As such, the content (and prior content such as the Planes) is laughably easy to a group of 60s. The majority of the stuff that 60 enchanters are charming over here is level 45-50. 10-15 levels on a target will allow for a 5 minute or so average charm.
4) Complete knowledge of zones, accompanying npcs, and general lack of fear of CR. In my opinion, this is probably the biggest reason. I have 0 fear of death on Project 1999. Exp doesn't matter and I know there is no zone that I cannot CR myself out of with relative ease. Come Velious, you can drag my corpse to under Lady Nevedaria's belly on a full spawn - it won't matter to me, I'll fish it out.
In addition to the above, I don't believe players realized how powerful charm was until dire charm, but that is more of an opinion of mine.
The best resource that we have on charm during this era is Xornn's guide thats been posted before.
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