Charming on raids is mentioned in several classic fear and hate guides. Atleast for Druids it is.
With Tashan and Malo it was reliable especially during Kunark once the mobs were all blue by 8-10 levels.
Classic Fear Guide
Quote:
Druids and Shamans
Druids are essential for the raiding party. They can charm animal mobs that enter the camp without invitation, turning a foe into a nice level 50 pet. Shamans can Togor mobs and drastically reduce the amount of damage dealt by them, as well as Malosi them to allow the casters to work more effectively.
Necromancers
Necros perform a dual role in a break. First of all, the break involves having some key positions occupied by characters that are feigned; Second, necros can charm the undead mobs that enter the camp without warning, again turning a foe into a very nice pet.
Enchanters
Enchaters are the king of the debuffs, and this just may tip the scales in your favor, allowing you to eliminate a few mobs. They can also mezmerize mobs that enter the camp that cannot be charmed by either necros or druids (i.e. Scarelings and Amys). Clarity may also make the difference by allowing that one extra blast, or that one extra heal. Some battles last upwards of 10 minutes, and clarity is very effective in these circumstances.
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50s charming fear should have a tough time holding it. Once you out level them a bit it becomes much easier, as is intended and as is classic.