Quote:
Originally Posted by Haynar
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Resist code i am looking at is specific to pvp. But blue needs adjustments too.
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Alecta did a really good job with his code. He implemented a tiered resist system where during classic resists don't need to be as high as they do in kunark, and then they need to be even higher in velious, to account for the better gear. He also made it so that resists can be scaled on the fly, without restarting the server.
Please be gentle changing resists, and monitor the server for feedback. What we have is already very good, despite complaints. I think it would probablu be a better use of developer time to focus on fixing dispels (which affects both red and blue) before tinkering with the resists again.