Quote:
Originally Posted by Colgate
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i believe melee damage also has a chance to break a root
bard stuns in general seem to be much more powerful than they should be, most notably denon's bereavement(point blank poison based aoe stun, DoT, and -MR debuff) and bruscoe's bombastic bellow(single target magic based nuke + long duration stun)
i also recall bard mezzes landing quite a lot when they shouldn't
rogue poisons, most notably the blind ones, also shouldn't be landing as often and at least the blind ones certainly shouldn't be full duration every time(being blinded for 78 seconds is just ridiculous)
the largest problem is with pure direct damage nukes being impossible to resist and requiring very high of the associated resist in order to begin partially resisting them
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I didn't play PVP so maybe this was special to those servers, but I don't remember melee damage having any effect on root. I remember having dog tank rooted mobs for extra dps and hate (due to low agro of shaman epic). This wouldn't work if root was breaking early due to his dps, and he was usually hasted.
Maybe you are used to experiencing this because most melee use procing weapons? The procs themselves if they have a DD component should have a chance to break root. In fact root would break quite often when procs went off.
As anecdotal evidence, my JBB doesn't break root very often. I can actually get 4 or 5 casts usually before root breaks (not considering recent root breaking on tick changes, which would cause root to break prior to the damage hitting not right as damage landed). Root should have a pretty high chance to break by the 3rd/4th nuke(due to Random Chance, not some form of diminishing returns). Should essentially never get 5 nukes without a root break(1 in 10000 maybe?)