Quote:
Originally Posted by Erati
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so even when things are debuffed now ( current version we are using ) , the 1% always stands at 1%?
that would explain why so many complaints from shamans/enchanters about debuffed mobs
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I agree this is a major issue with how things are now, I literally notice no difference when de-buffing beyond initial resist rate. De-buffing mob should lower the chance of roots/charms breaking. I am not against having some chance to break even while de-buffed but it should be a fraction of what it is today.
Fighting multiple LB(now green)/lowest blues and I am having major issues keeping multiples rooted. Just too many 1/2/3 tick breaks. It really makes the later roots pointless; slower cast, higher mana, no real benefit of longer duration because you can no longer rely on even getting more then 1 tick out of it, were back to root spamming with enstill.
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P.S. I know Haynar is working on this though, and I trust he will get it right.
Quote:
Originally Posted by Haynar
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Yes. And you gave me a brilliant idea on how to add the debuff component to try and fix.
Hard to fix root/charm without breaking something else.
H
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Quote:
Originally Posted by Haynar
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It was 1:100. I coded to change to 1:200, when spell doesnt have (-) resist check. So coming soon.
I ran many tests and resists were rare. And everyone who saw a resist has run here whining.
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