Also Disease/Poison doesn't inherently resist any easier than say Fire or Cold, the reason why people remember resisting Disease/Poison dots frequently is because spells like E-Bolt and Plague have a direct damage and and a dot component, and that was explained by Abashi to be 2 chances to resist before a spell landed. Druid roots work on the same principle -- DD + the spell effect can resist and the spell fails to land.
So if you're running around with say 100 PR you're likely to resist a spell because it had two chances to snag, instead of one like most other spells, plus dots can't partial like nukes can.
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