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Old 08-04-2014, 05:24 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
So 80+ should be enough to resist an even con casting spells with no resist mod.

Sounds like a good target.

H
For roots / snares yes.

For other spells? Cold mainline nukes should be 120 cold for "immunity" (very rare mid range partial, common smaller partials, uncommon/somewhat common full resist) marker from an even con. I think its scaling should be +/-10 from there. That's for players. 130 cold (and plz someone chime in otherwise with your classic memory) for wizard cold nukes. I had 199 fire resist unbuffed on live and a druid could go oom trying to wildfire me before I died (in Velious raid gear) without dispel etc.

Even making 130 resist a base line of immunity/near immunity would be a huge step.

Then obviously druid/necro (that aren't poison/disease) dots should never resist on players [You must be logged in to view images. Log in or Register.].

Poison/disease line for necro/shaman should be around 90-110 for this value. Starting to notice a trend as I go here around the 110-120 marker.

Oh and players could nuke other players through walls (but not npcs obvi) much like being able to heal through walls in pvp through end of Velious.

Love 2 see u do that + item loot it up.

What we SHOULD see (this is an l2p too) from here is players actually dispelling buffs and using debuffs to get their huge 800 dmg burst nukes to land.... and not spamming root/snare constantly in pvp. Oh and having to risk extremely potent resist gear for an advantage.
Last edited by Nirgon; 08-04-2014 at 05:28 PM..
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