Quote:
Originally Posted by Daldaen
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Best post of 2014.
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You heard the news here first, pvp bugs section.
Fell outta my chair.
Quote:
Originally Posted by Haynar
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It looks like root in pvp won't break early (cept if ur nuked) in the code.
Is this right?
Working on that FR/MR discrepancy.
I also need details on what kinds of spells are not resisted correctly.
H
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Needs to have a chance to break every tick and on the immediate tick. What I noticed on live test that matches my memory was roots immediately on application had to pass yet another hold check. So:
Resist check
Immediate resist check AGAIN to see if it holds
Check every tick from there for hold
^ I get called a liar on stuff like dis but its true and feel free to test on live on an in town guard or other high magic resist npc (Felwithe p.easy to get to). Have my vintage 60wiz if you want dat info to try it.
Players at even con with 80+ magic shouldn't ever be getting rooted or snared by roots/snares that share the same resist value @ least.. go from there. IE 90+ mr on one with -10 resist check etc.
Would be awesome if this was working. Had like a billion fetters spammed on me in pvp and for some ODD reason the first one would almost always land with 168+ MR. (dafuq)