Thread: Game Mechanics: Archery LoS Issues
View Single Post
  #4  
Old 08-04-2014, 05:37 AM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
The following rule on line 327 in ruletypes.h may be defined on p99 as it is in the stock emu source:
Code:
RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) //Archery has a hit  penalty to try to help balance it with the plethora of long term +hit  modifiers for it
Mods affecting chance-to-hit didn't exist in classic, so that one's a no-brainer.
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
this would explain why archery is so awful here while throwing is absurdly good, assuming p99 devs never fixed it
Alecta also confirmed that archery damage is currently only 80% in PvP.
Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
IIRC (dev box isnt unpacked yet, cant verify), archery is doing 80% of it's damage in PvP.
Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
It seems archery damage was initially reduced to 66% dmg in PvP during the LoY expansion, then increased to 80% during GoD. At any rate, it should be full dmg during p99's era.
Another reason throwing is doing more damage than archery is probably due to:
Code:
uint16 MaxDmg = (((2 * wDmg) * GetDamageTable(SkillThrowing)) / 100)
whereas archery max damage is calculated as:
Code:
(WDmg+ADmg)*GetDamageTable(SkillArchery) / 100
(ADmg being the dmg value of the ammo used)
Reply With Quote