Quote:
Originally Posted by ArmySash
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Yes! Make stuff No-Drop! Everything but tradeskill and playercrafted items [You must be logged in to view images. Log in or Register.]
Awesome idea!
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No.
1) Server costs and adding a new server, and splitting population by a bit won't help things. You want a full community, right?
2) No/less trading, making everything no drop; also adds to cutting down player interaction, EC fun, etc. Then again, people may work/group more often in result of this may, which would increase player interaction.
Regardless... no.
I wouldn't mind a fresh start seems I am new here, and loved when they put progression servers in on Live EQ, but I'd like the community / server to be as full as possible, and splitting people like that, and getting rid of trading for the most part would be detrimental in the long run... that's not including server costs / people running this stuff having to look after another server.
Then again... if raiding is really that bad top-end... that's disappointing to say the least. To compensate for that, if you want to fix that issue and give everyone the time / chance to get their drops / epics, increase respawn timers. That would alleviate your issues with raiding, and no need to make a new server, start everyone fresh, get rid of trading, more server costs, etc etc etc. Then again, certain guild(s) could take full advantage of faster spawn timers and farm farm farm...
Either way, there is no one single answer for this "issue."
I get where you're going with all this though... they've implemented this on other games, most notably Diablo 2 with Ladder Seasons. It's a great idea and it works. It's the only reason why I am returning to Diablo 3 in fact, but this game is too community driven to have everyone be split up.