That looks like the code i was looking at associated with partials. There are different calcs for "pure nukes". Probably where this issue lies.
Based on what I understand, only partials would be a pure nuke, with just a damage component. The damage component being in the first slot. Lure type spells, look like they have that in the 2nd slot.
So outside of lures, pure damage nukes, have would have different checks compared to a magic check with a stun component.
So that is probably the problem code. A lot of what null has in there is pretty neat, but that partial code seems "non-classic"
H
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Haynar <Millennial Snowflake Utopia>
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