Quote:
Originally Posted by Haynar
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Kind of what I am looking at. It could be as bad as 2.5-5%, but that seems like a lot. I set it currently to 1%, and that caused much heartburn. But I also didnt take into account any base resist chance adjustments. I have that in the next iteration, but need to add if mob was debuffed. So I am thinking it really may come down to just capping how much resist chances are adjusted based on level differences between you and mob. That may be what needs a cap it seems like.
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I always thought it was 5% because somewhere way back I recall a post about "base chances" being posted by brad. Probably in 99/2000 and lost to time. There's a LOT of forum posts that were likely never archived. It's entirely possible he was only talking the base chance for a fizzle, but I recall it being about a base chance to land a spell (vs non immune), get resisted, or fizzle all being set at 5%. Obviously, take that with a grain of salt.
To be fair 5% does seem somewhat high, but 1/40 doesn't seem very high to me. I can't believe people are complaining about 1/100.