Eh that would just unfairly favor enchanters and shamans. They really don't need any help.
If this is indeed a classic mechanic it should stay as is. Spells that are near unresistable (lifetaps, lures, swarm DoTs and the like) should have the chance removed. The overall chance could be lowered too I guess. I'm still waiting for one of these fabled "snake resists ice comet" screenshots though. Cause I really don't recall this being a classic mechanic.
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