Quote:
Originally Posted by Cecily
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For real though, if you wanna talk about ranger issues... Try flee mechanics being completely broken. If a mob you are fighting is social with a mob in a certain vicinity, the mob will not stop attacking you when it gets low hp. What the mob should do is flee, and if it fear paths into the other mob's argo radius you get an add.
tl;dr: mobs don't run if theres a friendly nearby (nearby meaning ceiling, basement, or half mile away).
Why this is an issue: There's no point in having a dedicated snarer because only the last mob in a given area will bother fleeing.
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yah. not needing a snarer on p99 nearly as much on live for dungeon content is game changing. its not just rangers obviously that lose classic grp slots they would have gotten.
this is one of the long term issues that will eventually get tackled, i'm sure.