Wow, I didn't know that is how experience is done in groups. So I forget the exact experience penalty/bonus per class, so forgive me if my exp mod is a little off. But in theory you could have a group of the following:
Using the 1000xp mob, 1100xp after group bonus.
Paladin (1.4 exp mod) - 1490 exp
Cleric (1.1 exp mod) - 1278 exp
Warrior (.9 exp mod) - 958 exp
Rogue (.9 exp mod) - 958 exp
Rogue (.9 exp mod) - 958 exp
Rogue (.9 exp mod) - 958 exp
But if I replace a Rogue with a Ranger the exp given for the same mob would be as follows:
Paladin (1.4 exp mod) - 1380 exp
Cleric (1.1 exp mod) - 1182 exp
Warrior (.9 exp mod) - 886 exp
Rogue (.9 exp mod) - 886 exp
Rogue (.9 exp mod) - 886 exp
Ranger (1.4 exp mod) - 1380 exp
So in effect, but replacing that one Rogue with a Ranger, you have reduced experience by about 7.5% per mob for everyone else that stayed in the group. I'm fairly certain that Ranger assuming equal skill and gear isn't going to speed up the killing by 7.5%.
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